I remember seeing an ad for KotOR I on TV way back in the day and thinking that I should definitely play it. When it came out for the computer, I didn’t have the chance to play it since my computer wasn’t powerful enough. It wasn’t until much later, when I got a new computer, that I got to play it.
Even then, KotOR I had a hard time running under Vista. I learned to save often because each time a cutscene came up it had a chance of crashing. Despite these flaws, I enjoyed the game very much. KotOR I is my favorite Star Wars game and probably my favorite BioWare game. It has a great storyline and the interaction between you and NPCs really makes party dynamics and immersion enjoyable. I played both it and its sequel, and while I enjoyed both, I enjoyed the first one just a slight bit more. Part of that’s nostalgia, but I also felt the first game was more…focused.
People say the first game is pretty standard for Star Wars, and they’re absolutely right. The sequel is deeper and features more complex themes and better writing. Thematically, looking at the Star Wars universe through objective, everyday lens – through people who are just trying to live their lives while constant wars are going on around them (star wars, if you will) is brilliant and rare. Unfortunately, this makes the game less grounded from a plot perspective.
In the first game, you’re trying to defeat the Sith, which is an army led by a tall dude with a metal jaw. Done. That’s the plot. That’s a real, tangible motivation for why you do what you do. In the sequel…are you trying to defeat the Sith? Okay, who are the Sith and where do they come from? Why is one of them some Galactus-guy who devours the life force of entire planets? Why does this guy choose to hide and send shadow-assassins rather than simply flying in and devouring every planet in the universe? When you discover the assassins are after you, why do you decide to find the remaining Jedi Masters who obviously don’t want to be found (and whom you’re not on good terms with) rather than (1) hiding somewhere like Nar Shaddaa like Atton suggests or (2) traveling to the core worlds to warn people/seek help there? When you discover the Masters’ plan to split up and hide to make the enemy overconfident and reveal themselves, why do they immediately abandon their plan to gather on Dantooine when, at that point, they still know completely jack about the Sith threat? Why is there a random Sith academy full – full – of Sith in the core of a planet, and how did it survive an artificial black hole that had crushed the planet and everything orbiting it? How, in the end of the game, did you even know to go there?
Thematically, all the above questions have excellent answers. They revolve around your character coming to terms with his/her past, which contains “wounds” that “echo.” But if you look at it from the standpoint of a plot – a story that physically drives the characters – it falls apart. Add to the rushed nature of this game…basically, the team was onto something amazing and they really needed and deserved more time to execute their vision.
Anyway let’s move on. Note that this shrine is a bit different since it covers 2 games. In KotOR I you play as Revan, though you don’t figure that out until late in the game. As a side note, since I inadvertently learned the game’s major plot twist before I played it (a likely result of this game coming out in 2003 and me playing it 4 years later), I named my character Revan and eventually got dialogue options such as, “I’m no longer Revan. I’m Revan.”
In KotOR II you don’t play as Revan. Instead you play as the Exile, who had no backstory for the longest time after the game was released. So, I used KotOR II to rock my actual role-playing character. Later on, canon defined the main character as Meetra Surik, but I’m ignoring that because (1) it took a really long time to happen and (2) KotOR II is set up such that you can’t play a canonically accurate game anyway, since canonically Meetra is female and travels with the Handmaiden, who only joins your party if the main character is male.
Oh, and by the way, the KotOR II shrine is with The Sith Lords Restored Content Mod.
Character outline (KotOR I)
For Revan, I played as I played RPGs in the past – building a front-line fighter optimized for devastating melee attacks. This mostly involved me Force Jumping into enemies’ faces from across the room and cutting them into small, cauterized pieces.
Final character screenshot (Revan)
Even then, KotOR I had a hard time running under Vista. I learned to save often because each time a cutscene came up it had a chance of crashing. Despite these flaws, I enjoyed the game very much. KotOR I is my favorite Star Wars game and probably my favorite BioWare game. It has a great storyline and the interaction between you and NPCs really makes party dynamics and immersion enjoyable. I played both it and its sequel, and while I enjoyed both, I enjoyed the first one just a slight bit more. Part of that’s nostalgia, but I also felt the first game was more…focused.
People say the first game is pretty standard for Star Wars, and they’re absolutely right. The sequel is deeper and features more complex themes and better writing. Thematically, looking at the Star Wars universe through objective, everyday lens – through people who are just trying to live their lives while constant wars are going on around them (star wars, if you will) is brilliant and rare. Unfortunately, this makes the game less grounded from a plot perspective.
In the first game, you’re trying to defeat the Sith, which is an army led by a tall dude with a metal jaw. Done. That’s the plot. That’s a real, tangible motivation for why you do what you do. In the sequel…are you trying to defeat the Sith? Okay, who are the Sith and where do they come from? Why is one of them some Galactus-guy who devours the life force of entire planets? Why does this guy choose to hide and send shadow-assassins rather than simply flying in and devouring every planet in the universe? When you discover the assassins are after you, why do you decide to find the remaining Jedi Masters who obviously don’t want to be found (and whom you’re not on good terms with) rather than (1) hiding somewhere like Nar Shaddaa like Atton suggests or (2) traveling to the core worlds to warn people/seek help there? When you discover the Masters’ plan to split up and hide to make the enemy overconfident and reveal themselves, why do they immediately abandon their plan to gather on Dantooine when, at that point, they still know completely jack about the Sith threat? Why is there a random Sith academy full – full – of Sith in the core of a planet, and how did it survive an artificial black hole that had crushed the planet and everything orbiting it? How, in the end of the game, did you even know to go there?
Thematically, all the above questions have excellent answers. They revolve around your character coming to terms with his/her past, which contains “wounds” that “echo.” But if you look at it from the standpoint of a plot – a story that physically drives the characters – it falls apart. Add to the rushed nature of this game…basically, the team was onto something amazing and they really needed and deserved more time to execute their vision.
Anyway let’s move on. Note that this shrine is a bit different since it covers 2 games. In KotOR I you play as Revan, though you don’t figure that out until late in the game. As a side note, since I inadvertently learned the game’s major plot twist before I played it (a likely result of this game coming out in 2003 and me playing it 4 years later), I named my character Revan and eventually got dialogue options such as, “I’m no longer Revan. I’m Revan.”
In KotOR II you don’t play as Revan. Instead you play as the Exile, who had no backstory for the longest time after the game was released. So, I used KotOR II to rock my actual role-playing character. Later on, canon defined the main character as Meetra Surik, but I’m ignoring that because (1) it took a really long time to happen and (2) KotOR II is set up such that you can’t play a canonically accurate game anyway, since canonically Meetra is female and travels with the Handmaiden, who only joins your party if the main character is male.
Oh, and by the way, the KotOR II shrine is with The Sith Lords Restored Content Mod.
Character outline (KotOR I)
For Revan, I played as I played RPGs in the past – building a front-line fighter optimized for devastating melee attacks. This mostly involved me Force Jumping into enemies’ faces from across the room and cutting them into small, cauterized pieces.
Final character screenshot (Revan)
Equipment (Revan)
Implant: Retinal Combat Implant
Head: Stabilizer Mask
Hands: Dominator Gauntlets
Energy Shields: I never actually used these, but I had Verpine Prototype Energy Shields
Body: Star Forge Robes
Weapon: Lightsabre with Mantle of the Force, Upari, and Solari
Belt: Electrical Capacitance Shield
Character outline (KotOR II)
This game uses D&D stats, so: F-rank is below 5, D-rank is 5-8, C-rank is 9-12, B-rank is 13-16, A-rank is 17-20, and S-rank is anything above 20.
You begin immediately as a Jedi and I chose Consular. Eventually you get to choose a prestige class, at which point I chose the Watchman. It fit nicely with my “primarily mage, overall hybrid” philosophy. Practically, though, with Master Valor on I could go toe-to-toe with just about anything, even if I didn’t completely shut down enemies with Insanity beforehand (which I did).
Equipment (Benamin)
Implant: Physical Boost Package
Head: Rebreather Mask
Hands: Jal Shey Meditation Gloves
Energy Shields: I still never actually used these, but I had Verpine Prototype Energy Shields again
Armband: I used my named armband because…why not?
Body: Ossus Keeper Robe with the Biorestorative Underlay Mark V
Weapon: Lightsabre with personal crystal, Hurrikaine, Enhanced Byrothsis Lens, Expert Fencing Emitter, and Ultimate Diatium Energy Cell
Belt: GNS Strength Enhancer
Final character screenshot (Benamin)
Implant: Retinal Combat Implant
Head: Stabilizer Mask
Hands: Dominator Gauntlets
Energy Shields: I never actually used these, but I had Verpine Prototype Energy Shields
Body: Star Forge Robes
Weapon: Lightsabre with Mantle of the Force, Upari, and Solari
Belt: Electrical Capacitance Shield
Character outline (KotOR II)
This game uses D&D stats, so: F-rank is below 5, D-rank is 5-8, C-rank is 9-12, B-rank is 13-16, A-rank is 17-20, and S-rank is anything above 20.
You begin immediately as a Jedi and I chose Consular. Eventually you get to choose a prestige class, at which point I chose the Watchman. It fit nicely with my “primarily mage, overall hybrid” philosophy. Practically, though, with Master Valor on I could go toe-to-toe with just about anything, even if I didn’t completely shut down enemies with Insanity beforehand (which I did).
Equipment (Benamin)
Implant: Physical Boost Package
Head: Rebreather Mask
Hands: Jal Shey Meditation Gloves
Energy Shields: I still never actually used these, but I had Verpine Prototype Energy Shields again
Armband: I used my named armband because…why not?
Body: Ossus Keeper Robe with the Biorestorative Underlay Mark V
Weapon: Lightsabre with personal crystal, Hurrikaine, Enhanced Byrothsis Lens, Expert Fencing Emitter, and Ultimate Diatium Energy Cell
Belt: GNS Strength Enhancer
Final character screenshot (Benamin)
With all my buffs on I pulverized my way through the end of the game. I was actually planning to use Force Storm (the Dark Side penalty is meaningless since I have SEVEN HUNDRED AND SIX Force Points), but then I tried to get the “all Light Side” powers achievement and ran out of levels. Then for some reason I didn’t get that achievement anyway. Goddamnit.
Major decisions (KotOR I)
Even though in this game I’m not playing as myself, I still made decisions based on my own personality, so here goes…
Taris
On Taris, you must choose between the Hidden Beks (the “Robin Hood” gang) and the Black Vulkars (the “gang” gang). This is quite an easy choice since Brejik, leader of the Vulkars, is a total asshole and even if I were inclined toward villainy I’d still want to kill him. As a side note, during the fight with Brejik, Bastila can’t die so I just sat back and let her kill everyone.
Kashyyyk
Essentially you have a corporation trying to enslave the Wookiees and I chose to drive them from the planet as I’m anti-slavery. While going about that, I came across these young Wookiees who idolized an honorable anti-slavery warrior named Rorworr, but then I discovered that Rorworr had actually gone around hunting lost Wookiees to sell into slavery. I told the children the truth, since…well, they’ve gotta learn that Santa’s not real eventually. Like, figurative Wookiee Santa, I guess.
Manaan
This planet is gorgeous. Here’s the obligatory trial sequence in this game, which involves a guy accused of murder. I found out that he was guilty and that he cheated on his wife. If not for the latter I might’ve had a tougher decision of whether to cover it up for him, but as it stood I declared him scum and sentenced him to death.
Then I had to infiltrate a Sith embassy. I didn’t have high enough Persuade to interrogate the prisoner for the password, but I could also decrypt some passcards to the front door or attack their private hangar, which had transportation to the embassy. The former involved solving some easy math problems, which meant that the Republic’s education system was probably terrible since they stump everyone in-game except for you. Instead of walking through the front door immediately, I went to the hangar anyway and killed everyone inside before returning to the front door to kill more Sith. I get more experience points and the galaxy is rid of some Sith. Double win, right?
Toward the end of the planet I found a giant shark headbutting some equipment underwater. I destroyed the equipment to save it because I don’t like hurting animals.
Tatooine
For this latest playthrough, on Tatooine I broke from my Light path and chose to enter the Sand People enclave to slaughter them all. I mean, they kept attacking me. This also means I didn’t bother to get HK-47 – yes, he’s highly entertaining, but I was kind of out of money…
There’s also the hunter Tanis on Tatooine, whose wife punished him for infidelity by trapping him in the desert surrounded by rigged droids. I decided to be merciful by purposely blowing up his droids and killing him. I figure he deserves to die for cheating on his wife, but maybe dying of thirst in the desert is a bit too harsh? Maybe? I thought about this for quite some time.
Korriban
This is my favorite planet. I’m not sure why. At any rate, I had to impress some chick named Yuthura Ban to let me become a student in the Sith Academy for infiltration purposes. She roped me into her plan of deposing the headmaster, her boss Uthar. I told Uthar, who countered with a secretive plan of his own involving me poisoning her. I then told Yuthura that, performing a double-double cross, such that both of them would be weakened later on.
It didn’t really matter because I also converted Yuthura back to the Light side. Afterward I slaughtered the entire academy, which was glori- I mean a regrettable loss of life for a Light-side saint such as myself.
Major decisions (KotOR II)
I started the game naked and confused on some mining facility where just about everyone was dead. Eventually some Sith showed up to kill me and I blew up the entire asteroid field to lose them. I’m not even sure why this is a choice in-game, since if I don’t blow up the asteroid field the Sith end up doing it – as they are actively shooting at me during this scene – and the game goes on per normal. At least if I did it the scene makes some sense as presumably I’d have some plan for how to leave the asteroid field while it explodes. If the Sith did it then I just kind of got away by chance while…they blew up themselves?
Telos
At the Telos Citadel Station, the environmentalist Ithorians asked for my help against the evil Czerka Corporation. I support environmentalism, so I agreed. Also, how low do you think the Czerka executive got demoted to afterward? That is, assuming she didn’t go to jail.
Nar Shaddaa
After finally getting my ship back from the nunnery that had jacked it for some reason, I went to Nar Shaddaa. The only choice on this planet was whether to kill the Jedi you find here. I let him live because I didn’t really have a lot of beef with the guy.
Dantooine
After Malak carpet-bombed the planet in the last game, the surviving settlers formed a kind-of government in a building known as Khoonda. Everyone else on the planet consists of salvagers trying to loot the enclave ruins or mercenaries who are there because…they felt like being there? Anyway, the mercenaries banded together and decided to attack Khoonda because…they felt like doing that too?
Seriously, if the game gave me a motivation for the mercenaries, I missed it. I had to choose between the settlers and the mercenaries, to which I chose to support the settlers because even if I weren’t playing a Light-side character, at least the settlers’ agenda has some sort of proper motivation.
The Jedi here, Vrook, has a permanent rod up his ass and has the same crochety attitude to me as he did to Revan in the first game. I still didn’t think that was grounds for killing him, though.
Onderon
Here, the new Queen Talia had to fend off her ambitious cousin, General Vaklu, who wanted the throne and to secede from the Republic. I chose to support the Queen – besides that being the Light-side choice, Vaklu’s propaganda that you hear throughout the city was full of lies and it disgusted me. For instance, the Onderon segment of the game began with his colonel shooting my ship down, but the news talked about how the Republic fleet had opened fire first and how the colonel had heroically defended the Onderon forces. He later got a medal for it.
By the way, the sequence on the Sky Ramp in Onderon was awesome. It basically consisted of me charging up a ramp massacring everyone who stood in my way…to SAVE THE QUEEN!
I met up with Jedi Master Kavar here. This guy was the one who concocted the plan: since whatever Sith Lord was attacking the Jedi seemed to be attracted to gatherings of Jedi, they decided to split up and hide on different worlds, conducting small-scale investigations in the hopes of learning more about the enemy. This would also convince the Sith that they had won, thereby pushing them to be more overt in their attacks.
At this point in the game, Kavar and the other Jedi know that (1) there is a Sith Lord attacking/finding Jedi through the Force and (2) he was supporting Vaklu in his bid to overthrow the queen. That’s it. They don’t know who the Sith Lord is, where he comes from, or really anything else about him at all. In fact, on Onderon, they discover the Sith supporting Vaklu but never actually encounter any Sith. So naturally, since the Jedi still know nothing about their enemy and the Sith were still being quite clandestine in their operations, the Jedi Masters decide to continue their secretive wait.
…Actually, no, they abandon that entire plan for no reason and gather on Dantooine, where Kreia kills them all. Man these guys are idiots.
Malachor V
After Kreia manipulated me into destroying Darth Nihilus (who revealed himself and his army immediately after the Jedi Masters died), I somehow realized that I needed to travel to Malachor V to end the Sith threat. When I walked into the secret Sith academy in the planet’s core that somehow survived the artificial black hole, I heard Darth Traya say that I would be faced with a choice: I could take a long path to save my friends and weaken myself, or I could take the shorter, more direct path to her.
I took one path, stopped just short of entering the final area, went back, and cleared the other path. By the time I fought the last boss, there was exactly no more life in the entire academy. That was my choice.
Oh, and by the way, the academy has a super-gloomy citadel-like interior with windows overlooking the constant lightning storms outside. I’d imagine its students probably had to fend off crippling depression all the time. I mean geez.
Random things to note
KotOR II has Steam achievements and I snagged 37/57 of them during my last playthrough. I’ll highlight a few noteworthy ones:
Major decisions (KotOR I)
Even though in this game I’m not playing as myself, I still made decisions based on my own personality, so here goes…
Taris
On Taris, you must choose between the Hidden Beks (the “Robin Hood” gang) and the Black Vulkars (the “gang” gang). This is quite an easy choice since Brejik, leader of the Vulkars, is a total asshole and even if I were inclined toward villainy I’d still want to kill him. As a side note, during the fight with Brejik, Bastila can’t die so I just sat back and let her kill everyone.
Kashyyyk
Essentially you have a corporation trying to enslave the Wookiees and I chose to drive them from the planet as I’m anti-slavery. While going about that, I came across these young Wookiees who idolized an honorable anti-slavery warrior named Rorworr, but then I discovered that Rorworr had actually gone around hunting lost Wookiees to sell into slavery. I told the children the truth, since…well, they’ve gotta learn that Santa’s not real eventually. Like, figurative Wookiee Santa, I guess.
Manaan
This planet is gorgeous. Here’s the obligatory trial sequence in this game, which involves a guy accused of murder. I found out that he was guilty and that he cheated on his wife. If not for the latter I might’ve had a tougher decision of whether to cover it up for him, but as it stood I declared him scum and sentenced him to death.
Then I had to infiltrate a Sith embassy. I didn’t have high enough Persuade to interrogate the prisoner for the password, but I could also decrypt some passcards to the front door or attack their private hangar, which had transportation to the embassy. The former involved solving some easy math problems, which meant that the Republic’s education system was probably terrible since they stump everyone in-game except for you. Instead of walking through the front door immediately, I went to the hangar anyway and killed everyone inside before returning to the front door to kill more Sith. I get more experience points and the galaxy is rid of some Sith. Double win, right?
Toward the end of the planet I found a giant shark headbutting some equipment underwater. I destroyed the equipment to save it because I don’t like hurting animals.
Tatooine
For this latest playthrough, on Tatooine I broke from my Light path and chose to enter the Sand People enclave to slaughter them all. I mean, they kept attacking me. This also means I didn’t bother to get HK-47 – yes, he’s highly entertaining, but I was kind of out of money…
There’s also the hunter Tanis on Tatooine, whose wife punished him for infidelity by trapping him in the desert surrounded by rigged droids. I decided to be merciful by purposely blowing up his droids and killing him. I figure he deserves to die for cheating on his wife, but maybe dying of thirst in the desert is a bit too harsh? Maybe? I thought about this for quite some time.
Korriban
This is my favorite planet. I’m not sure why. At any rate, I had to impress some chick named Yuthura Ban to let me become a student in the Sith Academy for infiltration purposes. She roped me into her plan of deposing the headmaster, her boss Uthar. I told Uthar, who countered with a secretive plan of his own involving me poisoning her. I then told Yuthura that, performing a double-double cross, such that both of them would be weakened later on.
It didn’t really matter because I also converted Yuthura back to the Light side. Afterward I slaughtered the entire academy, which was glori- I mean a regrettable loss of life for a Light-side saint such as myself.
Major decisions (KotOR II)
I started the game naked and confused on some mining facility where just about everyone was dead. Eventually some Sith showed up to kill me and I blew up the entire asteroid field to lose them. I’m not even sure why this is a choice in-game, since if I don’t blow up the asteroid field the Sith end up doing it – as they are actively shooting at me during this scene – and the game goes on per normal. At least if I did it the scene makes some sense as presumably I’d have some plan for how to leave the asteroid field while it explodes. If the Sith did it then I just kind of got away by chance while…they blew up themselves?
Telos
At the Telos Citadel Station, the environmentalist Ithorians asked for my help against the evil Czerka Corporation. I support environmentalism, so I agreed. Also, how low do you think the Czerka executive got demoted to afterward? That is, assuming she didn’t go to jail.
Nar Shaddaa
After finally getting my ship back from the nunnery that had jacked it for some reason, I went to Nar Shaddaa. The only choice on this planet was whether to kill the Jedi you find here. I let him live because I didn’t really have a lot of beef with the guy.
Dantooine
After Malak carpet-bombed the planet in the last game, the surviving settlers formed a kind-of government in a building known as Khoonda. Everyone else on the planet consists of salvagers trying to loot the enclave ruins or mercenaries who are there because…they felt like being there? Anyway, the mercenaries banded together and decided to attack Khoonda because…they felt like doing that too?
Seriously, if the game gave me a motivation for the mercenaries, I missed it. I had to choose between the settlers and the mercenaries, to which I chose to support the settlers because even if I weren’t playing a Light-side character, at least the settlers’ agenda has some sort of proper motivation.
The Jedi here, Vrook, has a permanent rod up his ass and has the same crochety attitude to me as he did to Revan in the first game. I still didn’t think that was grounds for killing him, though.
Onderon
Here, the new Queen Talia had to fend off her ambitious cousin, General Vaklu, who wanted the throne and to secede from the Republic. I chose to support the Queen – besides that being the Light-side choice, Vaklu’s propaganda that you hear throughout the city was full of lies and it disgusted me. For instance, the Onderon segment of the game began with his colonel shooting my ship down, but the news talked about how the Republic fleet had opened fire first and how the colonel had heroically defended the Onderon forces. He later got a medal for it.
By the way, the sequence on the Sky Ramp in Onderon was awesome. It basically consisted of me charging up a ramp massacring everyone who stood in my way…to SAVE THE QUEEN!
I met up with Jedi Master Kavar here. This guy was the one who concocted the plan: since whatever Sith Lord was attacking the Jedi seemed to be attracted to gatherings of Jedi, they decided to split up and hide on different worlds, conducting small-scale investigations in the hopes of learning more about the enemy. This would also convince the Sith that they had won, thereby pushing them to be more overt in their attacks.
At this point in the game, Kavar and the other Jedi know that (1) there is a Sith Lord attacking/finding Jedi through the Force and (2) he was supporting Vaklu in his bid to overthrow the queen. That’s it. They don’t know who the Sith Lord is, where he comes from, or really anything else about him at all. In fact, on Onderon, they discover the Sith supporting Vaklu but never actually encounter any Sith. So naturally, since the Jedi still know nothing about their enemy and the Sith were still being quite clandestine in their operations, the Jedi Masters decide to continue their secretive wait.
…Actually, no, they abandon that entire plan for no reason and gather on Dantooine, where Kreia kills them all. Man these guys are idiots.
Malachor V
After Kreia manipulated me into destroying Darth Nihilus (who revealed himself and his army immediately after the Jedi Masters died), I somehow realized that I needed to travel to Malachor V to end the Sith threat. When I walked into the secret Sith academy in the planet’s core that somehow survived the artificial black hole, I heard Darth Traya say that I would be faced with a choice: I could take a long path to save my friends and weaken myself, or I could take the shorter, more direct path to her.
I took one path, stopped just short of entering the final area, went back, and cleared the other path. By the time I fought the last boss, there was exactly no more life in the entire academy. That was my choice.
Oh, and by the way, the academy has a super-gloomy citadel-like interior with windows overlooking the constant lightning storms outside. I’d imagine its students probably had to fend off crippling depression all the time. I mean geez.
Random things to note
KotOR II has Steam achievements and I snagged 37/57 of them during my last playthrough. I’ll highlight a few noteworthy ones:
- “I am a Jedi”: obtain all Light-side Force powers. I actually did this, but didn’t get the achievement. I’ve heard conflicting reports that you may or may not need a power that’s class-specific, but either way, I didn’t get that achievement.
- “You ARE the droid I’m looking for”: deduce G0-T0’s identity. Long story short, he’s a droid masquerading as a crime boss. To get him to tell you this, you need to find evidence and have 3 Influence increases with him. I found all the evidence but could only get 2 increases, so…bleh.
- “The first rule…”: complete the Handmaiden battle circle. Here, I had to fight the Handmaidens 5-on-1 naked. This is usually one of the more difficult side-quests in the game even for physically-oriented characters, so for my squishy character it was really impossible without pushing a few of them off the mat and actually beating the rest. But I did it!
- “The second rule…”: complete the Mandalorian battle circle. Before the restored content mod, this side-quest was hilarious. See, you have to fight some Mandalorians one-on-one, but the game doesn’t stop you from putting mines all over the ring such that when the fight begins the opponent gets blown up immediately. For some reason the modders felt the need to patch this, so I had to do it the real way. I ended up succeeding, so IN YOUR FACE, MODDERS!
- “Short circuit”: install HK-47’s pacifist package. This thing turns the hilariously homicidal droid into a peace-loving droid who talks about children and flowers and…actually he never mentions flowers, but you get the idea. The dialogue is funny, but you don’t have the option of leaving the thing in there. Why?
- “Over achiever”: attain level 30. As you can see from my screenshot up there, I finished the game at level 30 and I did just about every side-quest and killed just about everyone I could to get there. There’s an infinite experience glitch, but the MODDERS PATCHED THAT TOO GODDAMNIT WHY.