Titan Quest Ranking: A
Out of all the ARPGs I’ve played besides the Diablo series, this one has the highest rating from me. The main reason is pretty simple: this game uses a mythological real-world setting. You start in Ancient Greece fighting enemies from Ancient Greek myth and continue on to Ancient Egypt, Mesopotamia, and China. It’s an incredibly unique setting and, importantly, it shows that ARPGs don’t need gothic horror grim settings. I don’t get why all ARPG developers think that their settings need to be crapsack horrible worlds. It makes the genre feel stale if every game in it has the same mood.
The game does have some pretty annoying features, but I hesitate to count them against Titan Quest because it originally came out in 2006. For instance, the stash is stupidly small and crafting components take up so much space it makes the entire process incredibly clunky. To make things worse, the crafting components you collect in Normal become completely useless in higher difficulties because Epic difficulty has Epic versions of all the crafting materials, but you still need to keep them if you want to craft Normal-tier artifacts, which you do because higher-tier artifacts use Normal-tier artifacts as ingredients. Also, crafting artifacts requires artifact-specific formulas that inexplicably get used up during crafting, so you’re going to need to find the formula via RNG multiple times.
Don’t mind that, though – I recommend Titan Quest without any qualms. Also, here’s the heroine of the ancient world – Haruhi the Omnipotent, Haruhi the Capricious, Haruhi the Maker and Unmaker of Reality, Haruhi the…Haruspex. (I haven’t actually watched that anime much, but the pun…)
Out of all the ARPGs I’ve played besides the Diablo series, this one has the highest rating from me. The main reason is pretty simple: this game uses a mythological real-world setting. You start in Ancient Greece fighting enemies from Ancient Greek myth and continue on to Ancient Egypt, Mesopotamia, and China. It’s an incredibly unique setting and, importantly, it shows that ARPGs don’t need gothic horror grim settings. I don’t get why all ARPG developers think that their settings need to be crapsack horrible worlds. It makes the genre feel stale if every game in it has the same mood.
The game does have some pretty annoying features, but I hesitate to count them against Titan Quest because it originally came out in 2006. For instance, the stash is stupidly small and crafting components take up so much space it makes the entire process incredibly clunky. To make things worse, the crafting components you collect in Normal become completely useless in higher difficulties because Epic difficulty has Epic versions of all the crafting materials, but you still need to keep them if you want to craft Normal-tier artifacts, which you do because higher-tier artifacts use Normal-tier artifacts as ingredients. Also, crafting artifacts requires artifact-specific formulas that inexplicably get used up during crafting, so you’re going to need to find the formula via RNG multiple times.
Don’t mind that, though – I recommend Titan Quest without any qualms. Also, here’s the heroine of the ancient world – Haruhi the Omnipotent, Haruhi the Capricious, Haruhi the Maker and Unmaker of Reality, Haruhi the…Haruspex. (I haven’t actually watched that anime much, but the pun…)