Fable: The Lost Chapters Ranking: A
This game came out when I was in high school. The developers promised a wide-open world that dynamically responded to player choice, which I feel isn’t necessarily a good thing, but is still an interesting concept nonetheless. Regardless, Fable doesn’t really live up to that goal despite being a really fun game.
In Fable, you begin as a little kid and your town gets sacked by nondescript bad guys. They kidnap your sister, but you get rescued and inducted into the Heroes Guild (which is a presumptuous name to give your guild, don’t you think?). Eventually you discover that a character named Jack of Blades is trying to kill you and your sister because that would empower some sword he has. Later on, you find that Jack of Blades is an ancient malevolent being that once ruled the world along with 2 other beings of Blades – the Queen of Blades (not Kerrigan) and the Knight of Blades before the first Archon killed them all and freed the world.
Besides the main quest to kill Jack of Blades, you can do whatever you want. Fable is more like a sandbox game than anything. Here, though, is where that “choice” sort of falls flat – your actions in the game mean nothing. You can marry a random NPC – any random NPC – but that has no bearing on anything. You can, and I did, massacre innocent villagers until you turn completely evil, get the item that you can only get for being completely evil, and then donate to the church until you turn completely good, and the world won’t acknowledge any of that.
The thing is, though, that I kind of like that. I like games that give you freedom to do whatever you want. If I wanted a world where my actions can and do have consequences, I could just walk outside. It’s fun to boot up a game and do outlandish things for my own amusement with zero consequence.
The Lost Chapters is an expansion of sorts, where Jack of Blades comes back as a dragon for some reason and then you kill him again. Alright, we’re done here.
This game came out when I was in high school. The developers promised a wide-open world that dynamically responded to player choice, which I feel isn’t necessarily a good thing, but is still an interesting concept nonetheless. Regardless, Fable doesn’t really live up to that goal despite being a really fun game.
In Fable, you begin as a little kid and your town gets sacked by nondescript bad guys. They kidnap your sister, but you get rescued and inducted into the Heroes Guild (which is a presumptuous name to give your guild, don’t you think?). Eventually you discover that a character named Jack of Blades is trying to kill you and your sister because that would empower some sword he has. Later on, you find that Jack of Blades is an ancient malevolent being that once ruled the world along with 2 other beings of Blades – the Queen of Blades (not Kerrigan) and the Knight of Blades before the first Archon killed them all and freed the world.
Besides the main quest to kill Jack of Blades, you can do whatever you want. Fable is more like a sandbox game than anything. Here, though, is where that “choice” sort of falls flat – your actions in the game mean nothing. You can marry a random NPC – any random NPC – but that has no bearing on anything. You can, and I did, massacre innocent villagers until you turn completely evil, get the item that you can only get for being completely evil, and then donate to the church until you turn completely good, and the world won’t acknowledge any of that.
The thing is, though, that I kind of like that. I like games that give you freedom to do whatever you want. If I wanted a world where my actions can and do have consequences, I could just walk outside. It’s fun to boot up a game and do outlandish things for my own amusement with zero consequence.
The Lost Chapters is an expansion of sorts, where Jack of Blades comes back as a dragon for some reason and then you kill him again. Alright, we’re done here.