Refind Self: The Personality Test Game Ranking: A
In this very unique game, someone by the name of Dr. Kusunoki creates a series of robots/androids, who form a civilization on her island. At the beginning of the game, Dr. Kusunoki has died, and you play as the first android she’d created. The game then lets you explore the island; it gives you no objective, so what you do is up to you. The game will keep track of everything you do and, in some cases, how long it takes you to do them. Each action you take will fill up a meter and once that meter hits 100%, the game ends. Based on your actions, the game outputs a main and two secondary personality archetypes. Your second playthrough yields a “hidden” personality archetype and your final playthrough yields your most opposite archetype.
The game also has a plot that…is somewhat difficult to grasp, given you can only glean clues from various flashbacks/documents and you likely won’t get them all before the meter fills up. It kind of hurts my completionist soul, but that’s part of the game. What you don’t do, because you’re limited as to what you can do, also reveals things about yourself.
I really like the concept behind the game given my introspective nature. I felt the developers really put thought and effort into constructing a game that shows you something about your inner self. I found my results were pretty accurate, which is honestly the most one could ask for with a game like this – people are complicated, after all, and you can spend way more time and effort with people than does this game and still not have a solid grasp on who they are. Hell, some people have trouble understanding themselves. Nothing, this game included, can or will give you a detailed, nuanced, accurate description of everything about you. I’d advise not going in expecting something like that; instead, go in blind, explore, and see where it takes you.
Speaking of results, I guess I should go into what I got. My “most representative personality” is Clergy:
In this very unique game, someone by the name of Dr. Kusunoki creates a series of robots/androids, who form a civilization on her island. At the beginning of the game, Dr. Kusunoki has died, and you play as the first android she’d created. The game then lets you explore the island; it gives you no objective, so what you do is up to you. The game will keep track of everything you do and, in some cases, how long it takes you to do them. Each action you take will fill up a meter and once that meter hits 100%, the game ends. Based on your actions, the game outputs a main and two secondary personality archetypes. Your second playthrough yields a “hidden” personality archetype and your final playthrough yields your most opposite archetype.
The game also has a plot that…is somewhat difficult to grasp, given you can only glean clues from various flashbacks/documents and you likely won’t get them all before the meter fills up. It kind of hurts my completionist soul, but that’s part of the game. What you don’t do, because you’re limited as to what you can do, also reveals things about yourself.
I really like the concept behind the game given my introspective nature. I felt the developers really put thought and effort into constructing a game that shows you something about your inner self. I found my results were pretty accurate, which is honestly the most one could ask for with a game like this – people are complicated, after all, and you can spend way more time and effort with people than does this game and still not have a solid grasp on who they are. Hell, some people have trouble understanding themselves. Nothing, this game included, can or will give you a detailed, nuanced, accurate description of everything about you. I’d advise not going in expecting something like that; instead, go in blind, explore, and see where it takes you.
Speaking of results, I guess I should go into what I got. My “most representative personality” is Clergy:
That sounds about right. I do consider myself a kind person. Just don’t get on my bad side.
Next, the game outputs two “additional personalities.” I got Researcher and Bancho (fun fact: I learned the meaning of the word “bancho” for the first time by playing this game):
Next, the game outputs two “additional personalities.” I got Researcher and Bancho (fun fact: I learned the meaning of the word “bancho” for the first time by playing this game):
The Researcher archetype is straightforward and accurate – that was literally my job for over a decade. I also know few people who pay attention to lore in games as much as I do, especially in games where the lore isn’t the focus (Advance Wars is a good example). On the other hand, the word “bancho” translates roughly to “gang leader” and, according to the description of the archetype, is the type of person who gets results regardless of the methods. I don’t know if this is a translation issue, but I’m reading this as “the ends justify the means,” which isn’t really something I believe. Alternatively, the archetype simply means I feel the need to get things done, which is pretty accurate. I’ll spend hours to days just doggedly beating at a problem until I’ve solved it.
Next, the game shows a “hidden personality.” I’m not sure what that means – it’s either just a third additional personality or some sort of latent trait? Anyway, I got Judge:
Next, the game shows a “hidden personality.” I’m not sure what that means – it’s either just a third additional personality or some sort of latent trait? Anyway, I got Judge:
This one’s interesting. I’m really big on justice, obviously, but not as big on “rules and order” as the description says – in cases where the rules conflict with my sense of justice, I pick the latter. That said, I’m well aware that everyone has different ideas of justice, so if we had a society where people just followed their own moral compasses…we’d basically just have anarchy, which is no good. So I guess my stance changes based on the situation?
Finally, the game gives you the “most distant personality,” the one most opposite to you. I got Gambler:
Finally, the game gives you the “most distant personality,” the one most opposite to you. I got Gambler:
Out of everything this game said about me, this is probably the most spot-on. I don’t like taking chances at all and I sure as hell feel way more than “a hint of unease” when I have to do so.
Anyway, go try the game out. You might learn something about yourself, and even if you don’t, it’s a fun, short, and interesting experience.
Anyway, go try the game out. You might learn something about yourself, and even if you don’t, it’s a fun, short, and interesting experience.